Leveling up in CRIMCORP's open-world fighting game Criminality requires accumulating Experience Points (XP) across SECTOR-07's various game modes. Gaining levels lowers the unlock and rental prices of weapons at dealers, unlocks high-tier armor and firearms for direct purchase at base prices, and deposits increasing cash bonuses into your bank up to the level 1,000 cap. The fastest way to gain XP is actively farming zombies in Infection mode or hunting high-level bounties in Standard mode, whereas Casual mode relies strictly on passive ATM allowances.
Comparing XP Gain Across Game Modes
XP acquisition mechanics differ substantially between modes. Choosing the right mode depends on your current combat skill, weapon access, and risk tolerance.
| Game Mode | Primary XP Source | Payout Frequency / Rate | Risk Level | Combat XP Enabled |
|---|---|---|---|---|
| Infection: Unleashed | Zombie kills & surviving rounds | 2,200–4,600+ XP per 7.5-minute match | Medium | Yes (PvE kills) |
| Standard | Player kills, bounties, cracking safes | Continuous (XP scales with victim's level) | High | Yes (PvP kills) |
| Casual | ATM allowances & cracking safes | Fixed XP chunk every 15 minutes | Low | No (Zero XP for PvP kills) |
| Brawl | Combat rounds | Match-dependent | High | Yes |
1. Infection Mode: The Fastest Active XP Farm
Infection mode offers the highest XP-per-minute return in Criminality. A standard Infection round lasts exactly 7 minutes and 30 seconds—half the time required to claim a single 15-minute ATM allowance in Casual mode.
- Kill Rewards: Standard zombie eliminations yield roughly 100 XP each, while special variants like heavy or mutated zombies can award up to 350 XP. In community gameplay testing, a player running a 40-to-43 kill round reliably earned between 2,200 XP and 2,700 XP under normal conditions, and upwards of 4,600 XP when running a Double XP boost.
- The M2 Flamethrower Strategy: The M2 Flamethrower (available inside Infection for $7,000) features continuous fire and infinite ammo reserves, making it ideal for crowd control.
- Early Round Tactics (Spawn to 3:00 AM): Stand in central open areas to funnel early zombies into tight corridors. Backpedal while firing to keep infected players chasing in a straight line.
- Late Round Defense (3:00 AM to 6:00 AM): Move to elevated chokepoints like the Church roof. Position yourself at the top of access ladders: hold primary fire downward while zombies climb up. Watch for high-threat variants such as Armored Zombies (which two-shot players lacking armor), Reactors (which charge straight forward before exploding), and Brutes.
2. Standard Mode: High-Risk PvP and Bounty Hunting
Standard mode enables full combat-based progression against other players. Unlike Casual, your kill rewards scale dynamically.
- Level-Scaled XP: Per the developer update log (V1.3.0), base kill XP without bounties scales according to the level of the player you eliminate. Taking down high-level players yields significantly more XP than eliminating fresh spawns.
- Bounty Hunting: Players accumulate bounties through streaks. Eliminating a high-bounty player awards both cash and accelerated XP progression. Note that eliminating targets inside marked Combat Zones does not generate a bounty on yourself.
- Hotspot Control: Hotspots like Armory 1 (A1), Armory 2 (A2), and the Cafe street generate constant engagements. Camping or holding these positions with automatic firearms (like the G-18, Tommy Gun, or AKM) lets skilled players rack up fast kill streaks.
3. Casual Mode: Safe and Passive ATM Farming
Casual mode is designed for low-pressure learning and wealth accumulation, but it comes with strict leveling limitations:
- No PvP Kill XP: You do not receive XP for killing other players in Casual mode.
- 15-Minute Allowance Cycle: XP in Casual is awarded primarily when you withdraw your periodic allowance from an ATM after every 15 minutes of active playtime.
- Safe Cracking: You can supplement allowance earnings by buying lockpicks (around $40 at dealers) and opening hidden safes around buildings like the Motel or Subway, which yield cash and auxiliary progression without requiring combat engagements.
XP Boosts and Income Multipliers
Stacking bonuses drastically reduces the hours required to advance through early and mid-tier levels.
- Double XP Codes & Events: CRIMCORP occasionally distributes Double XP codes redeemable at ATMs (such as through official social announcements via @CriminalityRBX or @ZRVVZ). Once redeemed, Double XP runs for 1 hour of in-game time (expiring after 48 hours if unused). Developer-hosted Double XP weekends apply globally across servers.
- Extra Income Gamepass (275 Robux): Grants a permanent 50% increase to both cash and XP per ATM allowance payout.
- Roblox Premium Bonus: Gives an official 30% allowance payout bonus.
- Official Group Membership: Joining the CRIMCORP Roblox group grants an extra 10% income bonus on earnings.
- Prime Gamepass (99 Robux): Unlocks immediate access to the Standard game mode (if not already unlocked through account grandfathering), grants $10,000 starting cash, and prevents inventory inactivity expiration.
Key Level Milestones and Weapon Unlocks
Levels govern weapon accessibility. When an item is locked behind a level, players must pay extra cash to rent or early-unlock it. Reaching the specified level removes this surcharge, allowing you to buy the item for its standard shop price. Reaching level 100 awards a one-time cash bonus of $300,000 deposited into your bank.
| Level Requirement | Melee Weapons | Firearms & Heavy Weapons | Armor & Tactical Gear |
|---|---|---|---|
| Level 1 | Shiv, Wrench, Crowbar, Bat, Shovel, Golf Club, Fallen Sword | Beretta, G-17, Sawn-Off, UTS-15, Uzi, Ray Gun | Hazmat, Lockpick, Bandage, Splint |
| Level 3 | Slayer's Sword II, Scythe | — | Frag Grenade, Slayer's Armor II, Corruptis |
| Level 5 | — | — | Smoke Grenade, Necromancer, Antidote |
| Level 10 | Cursed Dagger | — | Tier-1 Helmet, Tier-1 Vest, Tier-1 Backpack |
| Level 15 | Balisong (Lvl 16), Slayer's Sword | M1911 (Lvl 19) | C4, CS Grenade, Tier-2 Helmet, Slayer's Helmet |
| Level 20 | Fire Axe (Lvl 19), Rambo (Lvl 21), Metal Bat (Lvl 24) | Deagle (Lvl 23), MAC-10 (Lvl 27), Super-Shorty (Lvl 29) | Incendiary Grenade, Tier-2 Vest |
| Level 30 | Katana (Lvl 27), Machete (Lvl 30) | Tommy Gun (Lvl 30), AT4 (Lvl 30) | Tier-3 Helmet, Tier-3 Vest |
| Level 33–36 | Sledgehammer (Lvl 33) | G-18 (Lvl 33), AKS-74U (Lvl 35), MP7 (Lvl 36) | Tier-3 Kit (Lvl 35) |
| Level 40–48 | Chainsaw (Lvl 40) | Mare (Lvl 40), UMP-45 (Lvl 42), Magnum (Lvl 44), M4A1 (Lvl 48) | Thermal Goggles (Lvl 40) |
| Level 50–65 | — | RPG (Lvl 50), FAL 50.00 (Lvl 53), M60 (Lvl 60), Scout (Lvl 62), AKM / SCAR-H (Lvl 65) | — |
| Level 67–80 | — | M320 (Lvl 67), Savage (Lvl 75), BFG (Lvl 80) | — |
| Level 120–150 | — | — | Precision Strike (Lvl 120), Airstrike (Lvl 150) |
Step-by-Step Leveling Route for Beginners
- Levels 1 to 5 (Early Groundwork): Start in Casual or standard looting areas. Collect white scraps and look for documents (which sell for up to $2,000) or blueprints. Purchase cheap basic secondary weapons like the Sawn-Off or G-17 at dealer points to defend yourself.
- Levels 6 to 15 (Transitioning to Combat): Switch into Infection mode to bypass slow allowance intervals. Use low-cost equipment to farm initial infected waves. If playing Standard, group up with other players or camp high-traffic zones like A1 to scavenge discarded firearms from downed players.
- Levels 16 to 35 (Mid-Tier Gear): Purchase Tier-1 or Tier-2 body armor to survive limb fractures and high-caliber rounds. Farm Infection mode with the M2 Flamethrower whenever cash permits ($7,000 per purchase). Upon reaching Level 30, unlock the Tommy Gun and Tier-3 armor sets to remain competitive against aggressive server groups.
- Levels 36 to 50+ (High-End Loadouts): Focus on hunting high-bounty players in Standard using the AKS-74U, MP7, or M4A1, or maintain steady 7.5-minute Infection clears during active Double XP events.
Frequently Asked Questions
What is the max level in Criminality?
The maximum level a player can achieve is 1,000. Reaching this threshold displays a unique red XP bar on your interface. The level system requires exactly 13,448,000 XP to advance from Level 999 to 1,000.
Why am I not gaining XP from kills in Casual mode?
Casual mode intentionally disables combat kill XP. In Casual, XP is tied exclusively to the 15-minute ATM allowance timer and specific objective interactions like opening safes. To earn XP from combat eliminations, you must play Standard, Infection, or Brawl modes.
Does reaching an unlock level give you the weapon for free?
No. Reaching a level milestone simply unlocks the ability to purchase the weapon at its base price from dealers or armories. Lower-level players can still use higher-tier weapons early, but they must pay significantly higher fees to rent or early-unlock them unless they own the Armory gamepass.












