Roblox Criminality features an extensive arsenal of firearms, blunt instruments, and blades scattered across Sector-07. Players acquire weapons by purchasing them from standard Dealers, unlocking exclusive gear through the 450 Robux Weaponry Gamepass at Armory 1 and Armory 2, tracking down the roaming Rebel Dealer, or scavenging scrap piles and supply crates.
Weapon effectiveness in Criminality depends heavily on shot placement, armor penetration, and inventory slot management. Below is the complete catalog of confirmed weapons, specifications, and vendor locations based on official game data and community documentation.
Pistols and Handguns
Handguns serve as reliable secondary weapons or low-budget primaries for budget farming in Standard mode. Certain high-caliber models like the Desert Eagle and Magnum deliver lethal headshot multipliers capable of downing players in one or two hits.
| Weapon | Unlock Requirement | Purchase Price | Base Damage | Headshot Damage | Inventory Slots | Key Traits |
|---|---|---|---|---|---|---|
| Beretta 93R | Level 1 | $200 (Dealer) / $250 (Armory) | 17% | 23.8% | 3 | 3-round burst and semi-auto fire modes |
| G-17 (Glock 17) | Level 1 | $250 (Dealer) / $300 (Armory) | 21% | 30% | 3 | High accuracy, budget starter semi-auto |
| TEC-9 | Level 12 | $350 | 18% | 25.2% | 3 | 18-round magazine, rapid burst fire |
| M1911 | Level 19 | $450 (Dealer) / $537 (Armory) | 29% | 43% | 3 | High stopping power, small 8-round mag |
| FNP-45 | Level 28 / Armory Pass | $800 | 26% | ~39% | 3.5 | Integrated suppressor and holographic sight |
| Desert Eagle | Community High-Tier | $900 (Dealer) / $1,045 (Armory) | 37% | ~74% | 3.5 | 2-shot headshot, 3-shot body kill |
| G-18 (Glock 18) | Armory Gamepass | $1,050 | 18% | ~25% | 3 | Full-auto pistol, 15 rounds per second |
| Magnum | Level 44 / Armory Pass | $1,200 | 51% | 100%+ | 3.5 | One-shot headshot close up, 0.1s trigger delay |
| Hawkeye | Rare Trash Pile (0.01%) | $1,200 (resell $600) | 108% | 108%+ | 3.5 | Single-shot pocket sniper, 0.95 penetration |
The G-17 remains the most popular budget starter due to its 21% base damage and predictable recoil for only $250. Players looking for close-quarters rapid shredding often turn to the G-18, which functions like a pocket SMG at 15 rounds per second. For precision shooters, the Desert Eagle and Magnum offer unmatched stopping power, though the Magnum requires mastering a slight 0.1-second firing delay before the hammer strikes.
Submachine Guns and Shotguns
Submachine guns and shotguns dominate room clearing inside buildings like the Cafe and Motel. Shotguns fire eight pellets per blast, but their armor penetration is noticeably low compared to rifles.
| Weapon | Weapon Type | Unlock Requirement | Purchase Price | Base Damage | Capacity |
|---|---|---|---|---|---|
| Sawn-Off Shotgun | Shotgun | Level 1 | $175 (Dealer) / $200 (Armory) | 12% x 8 pellets | 2 rounds |
| Super-Shorty | Shotgun | Level 29 / Armory Pass | $850 | 14% x 8 pellets | 3 rounds |
| Ithaca-37 | Shotgun | Level 22 | $750 (Dealer) / $600 (Rebel) | 15% x 8 pellets | 5 rounds |
| Uzi | Submachine Gun | Level 1 | $400 | 16% | 25 rounds |
| MAC-10 | Submachine Gun | Level 27 | $1,100 | 15% | 25 rounds |
| Tommy Gun | Submachine Gun | Level 30 | $1,300 | 17% | 50 rounds |
| MP7 | Submachine Gun | Level 36 / Armory Pass | $1,700 | 16% | 25 rounds |
| UMP-45 | Submachine Gun | Level 42 / Armory Pass | $1,900 | 23% | 25 rounds |
The Sawn-Off Shotgun costs only $175, making it the cheapest firearm in Criminality. Players frequently employ a double-barrel carry strategy, cycling two Sawn-Offs in close range for rapid burst damage before opponents can react. However, its 0.15 armor penetration means heavily armored targets take drastically reduced damage.
Among SMGs, the Tommy Gun offers sustained fire with its 50-round drum magazine, ideal for team fights despite high horizontal spread. The UMP-45 trades cyclic rate for heavy hitting power, delivering 23% base damage per round with minimal recoil and low refill costs.
Assault Rifles, Battle Rifles, and Snipers
Rifles provide superior armor penetration (0.68 to 0.85) and maintain lethal DPS across medium to long engagement ranges.
| Weapon | Category | Unlock Requirement | Purchase Price | Base Damage | Headshot Damage |
|---|---|---|---|---|---|
| AKS-74U | Assault Rifle | Level 35 | $1,750 | 24% | 36% |
| M4A1 | Assault Rifle | Level 48 / Armory Pass | $3,100 | 21% | 31% |
| SCAR-H | Battle Rifle | Level 65 | $3,500 | 31% | 47% |
| AKM | Assault Rifle | Level 65 / Rebel / Crates | $5,600 | 29% | 44% |
| SKS | Marksman Rifle | Level 9 | $650 | 29% | 44% |
| FAL 50.00 | Battle Rifle | Level 53 / Armory Pass | $3,300 | 37% | 60% |
| Mare's Leg | Lever Sniper | Level 40 / Rebel Dealer | $4,000 | 60% | 120% |
| Scout | Sniper Rifle | Level 62 / Armory Pass | $6,000 | 52% | 121% |
| Savage (M24) | Sniper Rifle | Level 75 / Rebel Dealer | $9,000 | 75% | 100% |
| BFG-50 | Anti-Materiel | Level 80 / Armory Pass | $18,000 | 130% (Explosive) | 130% |
The AKS-74U is widely regarded by competitive players as the most cost-effective primary automatic rifle at $1,750. The Armory-exclusive M4A1 costs significantly more at $3,100, but rewards players with virtually zero recoil and higher fire rate.
For long-range combat, the suppressed Scout eliminates unarmored foes with a single headshot (121% damage) while masking muzzle report, though scoping in emits a visible lens glint. The BFG-50 sits at the peak of the firearms economy at $18,000; its explosive .50 BMG round kills targets instantly regardless of body armor, but demands a single-shot reload cycle and expensive ammo refills ($280 per shot).
Heavy Weapons and Explosive Ordnance
Heavy ordnance is designed for breaking defensive barricades, halting multi-player gang pushes, or neutralizing high-bounty targets.
- M60 Machine Gun: Costs $7,000 from the Rebel Dealer (unlocked at Level 60). Features 100-round capacity and 0.85 armor penetration. Recoil is significantly reduced when crouching using its bipod, though reloading takes 8 full seconds.
- M320 Grenade Launcher: Costs $8,000 at the Armory (unlocked at Level 67). Can switch ammo types between CS Tear Gas, Incendiary Fire, Smoke, and High Explosive rounds using the V key. Direct explosive hits deal 105% to 155% damage and breach reinforced doors instantly.
- AT4 Rocket Launcher: Costs $7,500 from the Rebel Dealer (unlocked at Level 30). A disposable, single-use rocket launcher dealing 230% base area damage. The explosion radius expands if the rocket travels for more than one second.
- RPG-7: Costs $12,000 from regular or Rebel Dealers (unlocked at Level 50). A reloadable launcher dealing 185% explosive damage. Frequently deployed to eliminate grouped squads in tight chokepoints.
- Molotov Cocktail: Costs $90 at standard Dealers. Deals 47% fire damage per second with an area spread of 20 studs, detonating automatically after 7 seconds in hand.
- Precision Strike and Air Strike: Walkie-talkie call-in items purchased for $1,000. Activating an Air Strike costs an additional $49,000 in cash, summoning a bomber that carpets a 115-stud zone with three 230-damage explosive missiles.
Melee Weapons: Blunts and Blades
Melee combat in Criminality features distinct mechanics: blunt weapons inflict concussions and break bones, while bladed weapons inflict stacking bleed damage and can sever limbs.
Default Fists and Gamepass Upgrades
Every player respawns with default Fists. Fists cost $0, consume 4% stamina per swing, and deal 12% base damage. They possess unique utility mechanics:
- Ability to block incoming attacks from other Fists, Nunchucks, and Knuckledusters.
- Executing a three-hit left-hand combo triggers a concussive uppercut that bypasses body armor.
- Fists are used to break cash registers, kick down doors, and carry downed players.
- Equipping the Knuckledusters gamepass (325 Robux) accelerates combo speed and increases punch damage, downing enemies in roughly 6 hits.
Common Melee Arsenal
| Melee Weapon | Type | Price | Damage | Key Effects & Utility |
|---|---|---|---|---|
| Shiv | Blade | $10 | 18% (+8% Bleed) | Lowest stamina drain (1%), very short range |
| Bayonet | Blade | $35 | 24% (+5% Bleed) | Wide swing hitbox, low reach |
| Wrench | Blunt | $20 | 24% | Inflicts concussion on headshots, fast speed |
| Crowbar | Blunt | $50 | 34% | Can break locked doors and open safes |
| Golf Club | Blunt | $55 | 39% | Long 4-stud reach, knocks enemies over |
| Shovel | Blunt | $60 | 60% | Extremely heavy stun, high stamina drain (30%) |
| Baseball Bat | Blunt | $65 | 34% | Wide attack arc, neck break capability |
| Rambo Knife | Blade | $90 | 36% (+15% Bleed) | High bleed damage, downs in 3 clean hits |
| Baton | Blunt | $160 (Armory) | 18% | Fast attack speed, high limb-breaking rate |
| Fireaxe | Blade | $150 | 55% (+15% Bleed) | Instant kill on headshot, 0.6s attack delay |
| Machete | Blade | $300 (Armory) | 34% (+7% Bleed) | Severing attacks, downs in 3 swings |
| Metal Bat | Blunt | $325 | 39% (+5% Bleed) | Extended concussion, neck fracture on 3rd hit |
The Crowbar is an essential utility tool for non-combat cash farming because it can force open green and red cash safes scattered across the map without explosives. For melee duels, the Golf Club ($55) provides exceptional range for its price, while the Fireaxe ($150) can kill any opponent instantly if the downward strike lands directly on the head.
Where to Buy and Find Weapons
Weapons are distributed across four primary sources in Sector-07:
- Standard Dealers: Located in fixed shops throughout the map. They stock basic handguns, shotguns, the AKS-74U, Tommy Gun, SCAR-H, and standard melees. Dealer stock refreshes periodically, and approaching a dealer while out of combat grants a temporary protective forcefield.
- The Armory (Weaponry Gamepass): Costs 450 Robux. Unlocks access to Armory 1 (blue sign across from Cafe/Basketball) and Armory 2 (red sign behind buildings near Pizza and Junkyard). Exclusive inventory includes the Baton, Machete, Super-Shorty, MP7, FNP-45, G-18, Magnum, UMP-45, M4A1, FAL 50.00, M320, Scout, and BFG-50.
- Rebel Dealers: Hidden merchants that spawn intermittently selling specialized military hardware, including the Ithaca-37, AKM, Mare's Leg, Savage sniper, M60 machine gun, and AT4 rocket launcher.
- Scrap Piles and Safes: Scavenging junk piles (especially red scrap) yields free low-tier weapons, cash, and very rare drops like the Hawkeye (0.01% chance). High-tier supply crates and airdrops can contain weapons like the AKM and MP7 without spending dealer funds.
Frequently Asked Questions
What is the cheapest firearm in Criminality?
The Sawn-Off Shotgun is the cheapest gun in the game, costing $175 at standard Dealers ($200 at the Armory). The cheapest pistol is the Beretta 93R at $200.
Is the Armory Gamepass required to buy the M4A1 or BFG-50?
Yes. Both the M4A1 ($3,100) and the BFG-50 ($18,000) are Armory-exclusive firearms. Accessing either Armory store requires the 450 Robux Weaponry gamepass, though players who pick these weapons up from eliminated opponents can use them freely.
Can melee weapons break open safes?
Only the Crowbar has the confirmed mechanic to break open safes and pry open locked doors without keys or explosives. Other melee weapons cannot crack safes.
Which weapon does the highest single-shot damage?
The AT4 rocket launcher deals the highest single projectile damage at 230% base area damage, followed by the RPG-7 at 185%, and the BFG-50 sniper rifle at 130% explosive cartridge damage. Among melee weapons, the Fireaxe deals lethal 100%+ instant death on headshots.













